Second Major Update since Game Release


Seems we will have a few big updates back to back, with this 3rd update we strongly focused on a dedicated cancel button, so now you can cancel out of cutscenes/dialogs, and made an Inventory Menu, so now you can look at your items collected, as well as see memos collected, check out the controls in game, and check out your map (currently you have to hit tab or wherever your map key is located to shut off the map from the inventory).   


We also:

- Updated the controls again, a much more finalized set. 

- Updated opening cutscene.

- Fixed some of the audio static.

- Tightened up a lot of loose code for smoother gameplay and less immersion breaking bugs.

- Fixed player popping into the air when melee striking an enemy.

- Fixed random floor bunny with physics enabled.

- Moved controls menu and map to inventory.

- Removed bullet pickups prior to gun.

- Fixed cutscenes, can now be skipped with B and will now freeze enemies and player without breaking if played.

- Fixed bug with notes where player was frozen when dialog timer ran out.


Known Bugs:

- Inventory Fencepost should be highlighted first when object is picked up, have to hit right once. (Was working, will be fixed next patch).

- Map should cancel back to inventory screen when B is pressed, Enter should exit to game. (Will fix for next patch)

- Player hover issue with 'On Ground', (wanted to put this patch up before we got into fixing this known bug).


We plan on refocusing on pacing for next update, so expect a good rearrangement. 


Thank you for keeping up with us as we continue patching this thing together for v0.01.  =)

Files

SHV0.21 54 MB
Mar 04, 2022

Leave a comment

Log in with itch.io to leave a comment.